Other than these they had daemon engines too (think them like steam tanks of the Empire). This means their army also had fast units like light infantry and ranged units in form of goblins and light/ranged cavalry in form of wolfriders. Their army consisted of heavy armored infantry, good ranged units and devastating DEEPSTRIKES artillery (like normal dwarfs) also magic users and bullcentaurs as monstrous/heavy cavalry (unlike normal dwarfs). As I said they were once a major faction, but their role in lore derailed in time to a point that their status as canon had been questioned. On the other hand, they are a quite insignificant and small race in a god forsaken land according to recent lore (8th edition, up until the End Times). They were still "playable" until 8th edition in 2010 though.) They had plenty of lore and an official army which makes them much more possible to be added than some factions like Estalia, Tilea, Kislev, Cathay and Araby. (I decided to add a bit detail on this, the army had been added to the official armies with the 4th edition in 1992, but they lost their official army status with the 6th edition in 2000. Chaos Dwarfs were once a major faction in tabletop but they have been retconned since the dawn of time. (This is what I call the first prediction in the rest of the text.) Let me explain the Chaos Dwarfs situation for those don't know. This leads to a possiblity of third game containing these 3 races which is a quite popular option among the fans. At this point people (reasonably) started to think Chaos Dwarfs are going to be added to the third game. So this lefts the developers Ogre Kingdoms and Daemons of Chaos for the third game. Also Tomb Kings are geographically quite separeted from Ogre Kingdoms and Daemons of Chaos but we thought Skaven would be in the first game because of the same reason so that may not effect it anyway. There is no reason to add Southlands to the second game other than that. But it is unlikely that the third instalment of the series just going to have these three races, not just because other two games have 4 starting races, also because the Tomb Kings are likely to be a DLC race for TWW2. Remaining playable tabletop races are Tomb Kings, Ogre Kingdoms and Daemons of Chaos. We know that TWW2 will set in the New World, Ulthuan and Southlands and have atleast Lizardmen, High Elves, Dark Elves and Skaven as races (Well, Human, Vampire and Greenskin presence in game is recently confirmed but it don't really effects the content of this post). I know it's early to talk about the third instalment of the trilogy since we don't even know what TWW2 going to cover, but consider this: If we had known what TWW2 exact content is, we would know what TWW3 going to contain too because it'll just have what is left in the tabletop. I also writed all of it on mobile, so please tolerate possible grammar and writing mistakes. Anyway, I revised it after first finishing writing and added the parenthesized parts to it. I mean who the hell cares if they are OP in lore, developers would just balance them out. It really took longer than I expected and I admit that I rambled around unnecessary stuff like explaining Chaos Dwarf army.
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